This all-too-familiar quadrant board layout has been used by Candy Crush Saga several times, but I still have mixed feelings about it. In level 33 of Candy Crush Dreamworld, the board looks too easy, basically because there are only 16 double jelly squares that you need to get rid of. But there are also only 17 moves available, so you might want to think twice about your strategy.
Most levels in Candy Crush Dreamworld have Moon Struck modes that can help the player a lot, but you should not rely on that in this level since Moon Struck happens towards the end of the level. If you want to learn how I was able to beat this level, here are some tips that might come in handy.
- Objective: Clear all the jellies and score at least 32,000 points.
- Moves: 17
- Stars: 1 star = 32,000 points; 2 stars = 65,000 points; 3 stars = 85,000 points
Since clearing the jellies is your main objective in this level, you should concentrate on getting rid of them. If you see any move that will destroy even just one of the jellies, you should not hesitate to do that, unless there is a better option that will allow you to destroy multiple jellies. Remember that you only have 17 moves, and you essentially need to destroy 32 jellies because all 16 jellies are double jellies, so do not waste a single move and keep your eyes on the goal.
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Just like other quadrant levels in the normal Candy Crush Saga, the movement of candies is vertical. That means that if you move anything on the bottom quadrants, the upper quadrants will also be affected.
Take advantage of the cascade effect by working low. That way, you have better chances of blasting off both the upper and lower jellies in just a few moves. However, be careful of cascades as these might also cause Odus to fall from the moon scale, so you should keep an eye on Odus at all times.
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If you get any chance to create special candies and combos, take those chances and place them strategically so that they can hit multiple jellies at the same time. Vertical and horizontal striped candies are enough to blast rows and columns of jellies. But just like cascades, combos also put Odus in danger since you have no control over the candies that the combo might hit, so make sure that Odus is in the middle of the moon scale before you start matching combos.